Visual
Computing

Adaptive Physically Based Models in Computer Graphics

Publication

Computer Graphics Forum (2017)

Abstract

One of the major challenges in physically based modelling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self-adapt in space and time, attempting to provide the best possible compromise between accuracy and speed. This survey reviews the adaptive solutions proposed so far in computer graphics. Models are classified according to the strategy they use for adaptation, from time-stepping and freezing techniques to geometric adaptivity in the form of structured grids, meshes and particles. Applications range from fluids, through deformable bodies, to articulated solids.

Resources

Citation

@article{https://doi.org/10.1111/cgf.12941,
  author = {Manteaux, P.-L. and Wojtan, C. and Narain, R. and Redon, S. and Faure, F. and Cani, M.-P.},
  title = {Adaptive Physically Based Models in Computer Graphics},
  journal = {Computer Graphics Forum},
  volume = {36},
  number = {6},
  pages = {312-337},
  keywords = {adaptivity, physically based animation, I.3.7 Computer GraphicsThree-Dimensional Graphics and Realism-Animation},
  doi = {https://doi.org/10.1111/cgf.12941},
  url = {https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.12941},
  eprint = {https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.12941},
  year = {2017}
}